WDL1_Programmer_Martinez


This week our team has begun designing for the game  Baker Stand. My team has made a mini prototype using Miro that demonstrates what baker stand is expected to have in its game.

We have accomplished the goal of demonstrated the core mechanics of the game to our other peer group who are designing the game subway skrrt skrrt. They provided feedback to the game that will partially influence our process in the design of the game moving forward.

The group asked us questions regarding core important mechanics roles such as the bread mechanic. Answering their question allowed us to open our minds to newer possible mechanics that can be applied that are simplistic rather than fashionable.

Their feedback were fairly positive but some were questioning our introduction of the mechanic and why and how is it being applied, which opened our minds for possible editing of these mechanics out.

In my area of coding, we agreed to have my expertise to rise in using a new engine in my book called Godot. I am expected to be able to understand basic core functions of the engine moving forward in preparation for the coming week in designing the game.

Get Baker's Stand

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